- #SKYRIM ALCHEMY RECIPES ASH HOPPER JELLY MOD#
- #SKYRIM ALCHEMY RECIPES ASH HOPPER JELLY SKIN#
- #SKYRIM ALCHEMY RECIPES ASH HOPPER JELLY FULL#
The effect consistently causes the player to be more transparent and harder to detect. *Waterwalking* -Added by Dragonborn DLC, used as an ingredient effect here Resist Disease - Decreases your chance of being infected by disease Resist Damage - Increases your ability to resist damage
Reflect Damage - Decreases the damage you receive and reflects it to the cause Night-Eye - Enhances ability to see in low light conditions
#SKYRIM ALCHEMY RECIPES ASH HOPPER JELLY FULL#
(ONLY AS LISTED BELOW HAVE ANY BEEN PLACED ANYWHERE IN THE WORLD)īlind - Causes enemy to have difficulty detecting by sight (like the falmer)Ĭhameleon - partial to full invisibility with the ability to interact with thingsįortify Damage - Increases any your damageįortify Speed - Increases the speed you move Wild indicates that a model has been added for a wild harvestable plant. BYOH indicates that this item is plantable in Hearthfire gardens This is intended to help maintain balance and immersion as most of these models only have one visible harvestable ingredient on the model.* *Nirnroot, Crimson Nirnroot, Jarrin Root, Poison Bloom, Chicken Nest, Pine Thrush Nest, Rock Warbler Nest and Hawk Nest only give ONE ingredient per harvest, meaning you can get one from a plant once every three days. They also spawn the insect parts similar to how wild beehives work The Nests for the Butterflies and Bees should act like spawners as well, although I have had a hard time verifying this. The following previously unplantable items can now be grown in gardens as well: Raw food can be purchased from the Traveling Alchemist, all other new food has a recipe and needs to be made by the player. I attempted to give the ingredients effects as close as possible to previous games, but not all effects translate from what was in previous games, so some effects are assigned by me. Resin - Can be boiled down from resin like ingredients at cook pot (Ash Hopper Jelly, Scrib Jelly, Dreugh Wax, Kwama Cuttle, Shalk Resin)
#SKYRIM ALCHEMY RECIPES ASH HOPPER JELLY SKIN#
Sells standard apothecary items like potions, recipes, and random food items.ĭaedra Skin - found randomly on some daedra (dremora, lurkers, seekers 25% chance)
Sell ingredients from all over Tamriel(some are tiered as common, uncommon, rare, and very rare, so you may not see some very often) Traveling Alchemist - Located near the Cyrodiil gate south of Falkreath Speadsheet of all added ingredients, new foods, and recipes. Vendor: The Traveling Alchemist has a nicer demeanor now that he has gotten his camp set up and has settled down a little bit. Recipes for vanilla and DLC items: Baked Potatoes, Grilled Leeks, Butter, Bonemeal (from Skulls or Troll Skulls), and Powdered Mammoth Tusk. Spells and Spelltomes: Haste, Quicken, Shroudwalk, Chameleon, Shadow, Cloak, Night-Eye, and Waterwalking. New Vanilla and DLC plantables: Chicken Egg, Pine Thrush Egg, Rock Warbler Egg, Hawk Egg, Spider Egg, Chaurus Egg, Bee, Blue Butterfly Wing, Butterfly Wing, Luna Moth Wing, and Ancestor Moth Wing. New Foods: Parsnips, Scrib Cabbage, Ash Yam Soup, Comberry Crostata, Rye Bread, Sack of Rye Flour, Chicken Stew, Vegetable Stew, Hopper Stew New ingredients: Wormwood, Meadow Rye, Ash Salts, Daedra Skin, Dreugh Wax, Ghoul Heart, Gravetar, Gravedust, Kwama Cuttle, Kwama Egg, Lich Dust, Resin, Scamp Skin, Scrib Jelly, Shalk Resin, and Sload Soap Some use the same model for the wild and the planted model. Some of these have wild havestable models well as Hearthfire plantable models. I will be dropping many different ingredients here. This currently has many new ingredients, most of which can be planted, the ability to plant previously unplantable ingredients from Skyrim and the DLC, and a Merchant to sell ingredients.
#SKYRIM ALCHEMY RECIPES ASH HOPPER JELLY MOD#
This mod adds a variety of new ingredients that are seen in previous Elder Scrolls games and lore.